I really do recommend Luck in any build, especially higher crit damage, and Idiot Savant, which will rain XP on you if you have a presumably low Intelligence score, as tends to happen with this build. You can invest points in armor and weapon upgrades, although there are far less for each than gun mods. You may think you want to play Fallout 4 like Skyrim, swinging randomly outside of VATS at enemies, but trust me, once you get Blitz, you will want to VATS all the time in melee, as it will produce much more consistent results (and gnarly executions). I definitely would recommend Action Boy (or Girl) to make sure your VATS is recharging quickly. The rest of the build is kind of whatever you want it to be. Those YouTube videos that show people one-shotting Alpha Deathclaws? This is how you do that.
FALLOUT 4 BUILD UPGRADE
If you really want to go crazy, you can upgrade not just the Ninja perk (higher stealth multipliers) but also Mister Sandman, which can give your silenced weapons (knives, for one) 50% more damage during stealth kills. Blitz will allow you to teleport all over the map, and if you do so while crouched and hidden, you can rack up 3x, 5x even 10x damage stealth kills left and right. As awesome as those may be, it seems there are a lot more melee options in the “melee” category, so I would recommend going that route, at least for a while.Įven though I ditched stealth at the beginning of the game, it’s essential for later on. By my count, there’s only knuckles, boxing gloves, Deathclaw gauntlets and Power Fists.
![fallout 4 build fallout 4 build](https://cdn.player.one/sites/player.one/files/2016/04/12/fallout-4.jpg)
The problem there is that to max out both, you’d have to flush away ten points, and it really doesn’t seem worth it given how few unarmed weapons there are. I should insert a brief interlude to note that for reasons that elude me, Fallout 4 has decided to separate out “unarmed weapons” and “melee weapons” into two separate categories. I do recommend three points in Life Giver, however, which triggers a hugely useful health regen perk later on.
![fallout 4 build fallout 4 build](https://www.pwrdown.com/wp-content/uploads/2020/02/NoLimits-1024x576.jpg)
I managed to get away with only putting one point in damage reduction, as I found that between Strength’s Rooted perk and Agility’s Moving Target perk (damage reduction while sprinting) that’s really all the bonus armor stuff you need outside of the literal armor you’re wearing. This advice may tempt you to sink a ton of points into Endurance perks, but do try to minimize that as much as possible. Halfway through a level and at 20% health with 2 Stimpacks? Think about leaving, sleeping, and coming back instead of burning through all your supplies. 20-30% stealth means almost nothing, and between that and low armor and melee damage, I was getting shredded.Įarly on you will want to conserve what few Stimpacks you have by healing through sleep as much as possible. My problem was that early on, I tried going the stealth route, when low level stealth perks are pretty much garbage. I’m not sure there’s any viable melee build that doesn’t use this. For Agility, you will absolutely need Blitz, an ability which uses VATS to instantly warp you to your target to melee them, even if they’re relatively far away. For Strength, you’ll want the first two levels of Rooted, a perk which dramatically reduces damage taken and increases melee damage dished out when you’re standing still. The reason you have to get up to 9 in Strength and Agility is because the perks at those levels for each stat are essential to the build. The long and short of it is that you need at least 9 points in both Strength and Agility, with a few sunk into Endurance, and the rest wherever you like them (Luck is always a good bet).
![fallout 4 build fallout 4 build](https://gamescrack.org/wp-content/uploads/2019/05/Fallout_4_Stealth_Build_Guide.jpg)
There are probably any number of ways to go about this, but I’ll share my own path. I got to about level six, thought it was either A) too hard or B) I’d botched the build, and I nearly quit. If I’m being entirely honest, I almost gave up on this idea when I first started it a couple weeks ago.